![]() Joe brought up John Mueller, the art director for Diablo IV, had thought about the style of the game and set some early pillars around it. Image Credit: Blizzard EntertainmentĪs a follow up, we then asked Joe about what made the push for a darker and more realistic visuals, as compared to the franchise’s previous mainline title Diablo III. “Throughout playing Diablo IV, we think the overall tone of immersion that you get from Diablo III with it being dark and compelling are definitely conveyed inside Diablo IV”. ![]() “They’re going to be times that we’re provoking you to feel sadness or happiness all throughout the storyline, and those reasons are intentional and there’s a reason that we want you to be feeling that”. It was really important for us to create experiences for players to be immersed in whatever feelings in the storytelling that we were really telling as we’re progressing throughout Diablo IV”. ![]() Follow us on Twitter Follow and Tweet us Tweet to creating Diablo IV, we wanted to stick with the return to darkness and remain with our grunge tones we were holding throughout Diablo II and forward. ![]()
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